Even with different family members offering different abilities, I soon grew tired of having to go back into the caves beneath the Bergson's home.īut I kept going, to get a little taste of those charming family moments. This continues for most of the game, turning the dungeon crawling into a bit of a chore between you and the next little slice of story. Local co-op is an option that can help greatly but, on your own, it's slow going. And there is so much grinding thanks to each new area sharply raising the difficulty further still. You just have to improve via the artificial means of levelling up. They're randomly generated too, so there's no chance to revise. The tutorial especially sets up a much more approachable experience before the first lot of dungeons really turn the screws. The accessible and easy going nature of combat conceals just how unforgiving it can be. The fact that progression occurs regardless of failure or success is welcome, softening the blow of a close defeat with a nice little titbit of story. Linda playing her violin to calm herself between excursions or their mother feeding the nearby animals. Sometimes it advances the plot-introducing new family members to the fight-but as often it's a small slice of life moment. Yet upon each return to the family house, new story emerges. The structure works like this: you pick a family member, go through the dungeon, fail or succeed to complete it, and return home with new resources to upgrade weapons and skills to make the next run that bit easier. ![]() It certainly has a lot of story to offer but I'm not sure it integrates it smoothly with the more traditional dungeon crawler staples. Children of Morta's unique selling point is its family, and putting a greater narrative focus into a genre populated by titles light on plot. Their quest involves selecting members of the family to go on runs through the local dungeons to collect pieces of a goddess that can thwart the advancing evil. A family, the Bergsons, whose house is built over a magical shrine, are tasked by their grandmother to tackle the corruption-thanks nan. Unique Artstyle A combination of hand painted pixel art and frame by frame animations modern lighting techniques come to life to create the beautifully dangerous world of Mount Morta.An extremely (and knowingly) basic setup shows an ancient evil fall over the land. Use your ancestors wisdom to your advantage. Their Workshops can be upgraded, opening possibilities for new and upgraded skills and boosting your stats to help you on your adventures. Ancestral Wisdom Uncle Ben and Grandma Margaret - the Family's experienced craftsmen - are here to assist you. Every forest, Dungeon, or temple you explore and skirmish through guarantees a unique experience each playthrough. Ever-Changing World World touched by the Corruption is constantly changing. Discover distinct playstyles and choose the one that suits you best. Others act at a distance with ranged weapons or spells. Some of them prefer close combat, crushing Enemies with huge hammers or slashing them with swords. ![]() Inherited Talents Each Character has a different background and experience, which shaped them into a diverse group of Guardians. Unearth why the Corruption has come to this seemingly peaceful place. ![]() Delve into its midsts and reach for the mysteries lying inside. Full of history, legends, and magic a symbol and source of life, health and prosperity. Mystical Mountain To the villagers and people living here, the Mountain is everything. ![]() You will witness their emotions and struggles to help one another in order to return peace to their land. Game Features The Bergsons Bergson family members are prepped and ready for the forthcoming fray! Discover each characters' unique fighting style and learn their personalities and past in their own quests.
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